It’s the eve of our last class and I figured it would be a good time to give a little explanation of what Richard and I are presenting. We’re actually doing a class lesson so hopefully it will meet the requirements of the assignment. It’s a little difficult to teach something to a group of people using 2 teachers but I’m sure we’ll do alright. Richard is going to be doing the introduction and conclusion and I’m going to be doing the lesson on the computer. We’ll share the Q+A session at the end.
Our topic is going to be how to create a Double Sided Shader. This is a useful tool that allows you to assign to different images to a single plane and have it render the images depending on what side of the plane you’re looking at. Examples include such things as paper with different text or images on either side, cards anything basically that you might need either side to be different. This will save you on poly counts for large scenes if used properly which means less render time and more productivity.
I was talking to a few people that were in the graduating class before us and they said that this was an awesome procedure and they wished they had have learned it earlier in the year. This is why we’ve chosen to teach this now, before everyone begins their demo reels. It’s very simple yet extremely useful. Below is a hypershade node layout that we’ll be handing out at the beginning of our lesson.
Hopefully the class enjoys our presentation or at the very least finds it informative and applicable to what they are doing in this program!
(Feel free to right click on the image and save it or if you just want to view it larger: right click on the image -> View Image)

